Boxe & Bombs 2
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Beginning:
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This is the sequel to Boxe & Bombs 1, a strange little
bommerman game which has an even stranger sort of support. 
(honest;)
I can not give you link mode two-player (I own one calc
and thus cant do any testing..) but here's a nice split 
screen version. And it now uses level sets, with the
obligatory level editor.  

Editor:
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There is an editor available for this game. It should
be on my homepage (see bottom), if you are interested.

Objective:
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There are three modes of play:

single player: Blow up all the baddies across the three 
levels. You have three lives, but when you perish the
level re-loads.

two player, team: Two players have to blow up all the 
baddies across the three levels. Each player has three
lives, but like one player when you perish you can only
return when the level re-loads. This is to encourage
co-operation!

two player, fight: Two players try to blow each other up!
Its best of three, across the three levels.
Note that if you get a draw for a level you will return 
to the same level until a winning result is found.

Stats
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You will see little bars draw on the screen when you 
start a level.
In single and two player team modes it shows a heart 
for each life you have left.

In two player fight mode it shows a heart if you won a 
battle and a cross if you did not. 

The game
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At the start of each level you can place one bomb at
a time - which has one 'flame'. 

But, when you blow up boxes, you can get powerups:

I=increase number of bombs

F=increase size of flame
 
Controls:
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Title screen: 	1=start a single player
		2=start a two player team game
		3=start a two player fight game
		4=Quit

in game:	Clear=quit to title 

Single player:	Cursor keys=movement 
		2ed=place bomb

Two player, left:	2ed=left
			Math=right
			X,T,0,n=up
			Alpha=down
			(Y=)=place bomb
 	
Two player, right:	Cursor keys=movement (viewed from side!)
			Graph=place bomb

Note, the code for key testing has changed to ensure that
both players keys always work. This has the weird advantage
that you can (sort of) go diagonal. 

Bomb control
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The bombs act slightly different...Ive never really 
liked the original Bommerman whereby several bombs
can be stopped by one wall *if* the bombs blow each 
other up (try it and see).  

So, here, the action of a single bomb and a bomb 
which has been set off by a bomb is the same.

So, two bombs beside each other can cause two walls
to collapse... 

And, the bombs move in 'real-time' so you can dodge
them and stuff....

If you play the game you might understand the 
above.(;)

Thanks to:
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+Everyone who has released source code.
+Whoever made ZASMLOAD.
+Hannes Edfeldt (Aka 'Movax') for the sprite routine.
+Joe Wingbermuehle for SoS

Disclaimer:
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You want to put my game on your web page? sure! 
However, please be ever so kind, and include a 
link to my home page (see bottom) as well. 
 
Oh, and please don't detach this document from the
game.  

Updates:
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+First version.

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For any queries and such, my address: 

B.J.Ellis@hw.ac.uk

Home page (where you should find the source code):

http://www.cee.hw.ac.uk/~ceebje/
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Bill J Ellis (Boxe Software)
